AI Insights · Timothy · October 2021
Top 5 Pokemon Collector Games Performance in Netherlands Q3 2021
Explore the performance of the top 5 Pokemon collector games in the Netherlands during Q3 2021, including insights on downloads, revenue, and active users.
In the third quarter of 2021, the top 5 Pokemon collector games in the Netherlands showed varying trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower offers a comprehensive view of these applications' performance on a unified platform.
Pokémon GO from Niantic, Inc. recorded notable weekly revenue, peaking at approximately $216.6K in mid-July. The game saw a steady decline in revenue towards the end of September, ending the quarter with around $72.7K. Weekly downloads were highest in mid-July at about 20.6K, gradually declining to approximately 8.2K by the end of the quarter. Active users peaked at 728.7K in early September, with a slight decline to 603.9K by the end of the month.
Summon Dragons by HK Hero Entertainment Co., Limited experienced a steady increase in weekly revenue, reaching around $8.6K in early August before tapering off to approximately $3.4K by the end of September. The game’s downloads peaked at about 1.6K in early August and saw a consistent decrease to around 418 by the end of the quarter. Active users showed growth, reaching a peak of 2K in early August, but declined to roughly 1.2K by the end of September.
Pokémon UNITE from The Pokemon Company, launched in late September, demonstrated impressive initial numbers. Weekly revenue was about $19.3K in the launch week, increasing to $20.5K in the following week. Downloads started strong at approximately 149.5K, dropping to 44.1K by the end of September. Active users also increased from 144.9K to 153.8K within the same period.
Evertale by ZigZaGame Inc. maintained a stable weekly revenue, with minor fluctuations around $300-$600 throughout the quarter, peaking at approximately $688 in late August. Downloads remained relatively low, with a peak of about 54 in mid-September. The game’s active users consistently hovered around 300-350, peaking at 339 in mid-September.
Monster Warlord from Com2uS Holdings showed sporadic revenue, peaking at $1.2K in mid-July. The game did not show any significant download activity throughout the quarter. As for active users, the data was not available.
For more detailed insights and data, visit Sensor Tower.